震惊到了,AI能做的事越来越来,被替代的风险就越大,加油吧
import tkinter as tk
import random
# 游戏设置
ROWS = 10
COLUMNS = 10
BOMBS = 15
# 创建窗口
root = tk.Tk()
root.title("扫雷游戏")
# 创建标签框架
frame_labels = tk.Frame(root)
frame_labels.pack()
# 创建按钮框架
frame_buttons = tk.Frame(root)
frame_buttons.pack()
# 初始化游戏板
game_board = []
for row in range(ROWS):
game_board.append([])
for col in range(COLUMNS):
game_board[row].append(None)
# 在游戏板中随机放置地雷
bombs_placed = 0
while bombs_placed < BOMBS:
row = random.randint(0, ROWS - 1)
col = random.randint(0, COLUMNS - 1)
if game_board[row][col] is None:
game_board[row][col] = "B"
bombs_placed += 1
# 创建标签
labels = []
for row in range(ROWS):
labels.append([])
for col in range(COLUMNS):
label = tk.Label(frame_labels, text="", width=2, height=1, relief="raised")
label.grid(row=row, column=col)
labels[row].append(label)
# 点击按钮时的处理程序
def button_click(row, col):
global game_board
if game_board[row][col] == "B":
# 点击到地雷,游戏结束
labels[row][col].config(text="*", bg="red")
for r in range(ROWS):
for c in range(COLUMNS):
if game_board[r][c] == "B":
labels[r][c].config(text="*", bg="red")
tk.messagebox.showerror("游戏结束", "你踩到地雷了!")
else:
# 点击到数字或空白区域,显示相应的标签
count = 0
for r in range(max(0, row - 1), min(row + 2, ROWS)):
for c in range(max(0, col - 1), min(col + 2, COLUMNS)):
if game_board[r][c] == "B":
count += 1
if count > 0:
labels[row][col].config(text=str(count))
else:
labels[row][col].config(text="")
for r in range(max(0, row - 1), min(row + 2, ROWS)):
for c in range(max(0, col - 1), min(col + 2, COLUMNS)):
if labels[r][c]["text"] == "":
button_click(r, c)
# 创建按钮
buttons = []
for row in range(ROWS):
buttons.append([])
for col in range(COLUMNS):
button = tk.Button(frame_buttons, text=" ", width=2, height=1,
command=lambda row=row, col=col: button_click(row, col))
button.grid(row=row, column=col)
buttons[row].append(button)
# 运行游戏
root.mainloop()
页面更新:2024-04-26
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