老弟问我,RocketMQ 中的 ProcessQueue 怎么理解?

今天来分享 RocketMQ 中一个非常重要又不太好理解的知识点-ProcessQueue。

一句话概括,ProcessQueue 就是 MessageQueue 的消费快照。看下面这张图:

1 ProcessQueue 构建

RocketMQ 客户端启动时,会开启一个 rebalance 线程,代码如下:

//MQClientInstance.java
public void start() throws MQClientException {
 synchronized (this) {
  switch (this.serviceState) {
   case CREATE_JUST:
    //...
    // Start rebalance service
    this.rebalanceService.start();
   //...
  }
 }
}

这个线程会不停的做重平衡操作,对 ProcessQueue 进行维护。在重平衡线程类 RebalanceImpl 定义了一个变量 processQueueTable,数据结构如下:

可以看到,在 processQueueTable 这个数据结构上维护了 MessageQueue 和 ProcessQueue 的映射。

下面看一下维护 processQueueTable 的代码:

private boolean updateProcessQueueTableInRebalance(final String topic, final Set mqSet,
 final boolean isOrder) {
 boolean changed = false;

 Iterator> it = this.processQueueTable.entrySet().iterator();
 while (it.hasNext()) {
  Entry next = it.next();
  MessageQueue mq = next.getKey();
  ProcessQueue pq = next.getValue();

  if (mq.getTopic().equals(topic)) {
   if (!mqSet.contains(mq)) {
    //从processQueueTable上移除
   } else if (pq.isPullExpired()) {
    switch (this.consumeType()) {
     case CONSUME_ACTIVELY://拉模式
      break;
     case CONSUME_PASSIVELY://推模式
      //从processQueueTable上移除
      break;
     default:
      break;
    }
   }
  }
 }
    //创建ProcessQueue并放到processQueueTable
 List pullRequestList = new ArrayList();
 for (MessageQueue mq : mqSet) {
  if (!this.processQueueTable.containsKey(mq)) {
   //...
   ProcessQueue pq = new ProcessQueue();

   long nextOffset = -1L;
   try {
    nextOffset = this.computePullFromWhereWithException(mq);
   } catch (Exception e) {
    log.info("doRebalance, {}, compute offset failed, {}", consumerGroup, mq);
    continue;
   }

   if (nextOffset >= 0) {
    ProcessQueue pre = this.processQueueTable.putIfAbsent(mq, pq);
    if (pre != null) {
     log.info("doRebalance, {}, mq already exists, {}", consumerGroup, mq);
    } else {
        //封装好processQueueTable后再创建一个PullRequest进行消息拉取
     log.info("doRebalance, {}, add a new mq, {}", consumerGroup, mq);
     PullRequest pullRequest = new PullRequest();
     pullRequest.setConsumerGroup(consumerGroup);
     pullRequest.setNextOffset(nextOffset);
     pullRequest.setMessageQueue(mq);
     pullRequest.setProcessQueue(pq);
     pullRequestList.add(pullRequest);
     changed = true;
    }
   } else {
    log.warn("doRebalance, {}, add new mq failed, {}", consumerGroup, mq);
   }
  }
 }

 this.dispatchPullRequest(pullRequestList);

 return changed;
}

2 拉取消息

上一节中构建 ProcessQueue 后,会再创建一个 PullRequest,这个 PullRequest 封装了 MessageQueue 和 ProcessQueue,创建成功后被放到了 PullMessageService 中的 pullRequestQueue 变量:

//PullMessageService.java
private final LinkedBlockingQueue pullRequestQueue = new LinkedBlockingQueue();

public void executePullRequestImmediately(final PullRequest pullRequest) {
 try {
  this.pullRequestQueue.put(pullRequest);
 } catch (InterruptedException e) {
  log.error("executePullRequestImmediately pullRequestQueue.put", e);
 }
}

这里以 RocketMQ 的推模式为例,Consumer 拉取到消息后,会进行如下处理:

  1. 对拉取到的消息根据 TAG 再次
  2. 进行过滤;
  3. 更新 PullRequest 下次拉取的偏移量 nextOffset;

  4. 把拉取的消息封装到 ProcessQueue 的 msgTreeMap(
  5. 放到 msgTreeMap 之前首先要获取到写锁 treeMapLock
  6. );
  7. 封装 ConsumeRequest 进行消息消费;
  8. 封装消息拉取请求再次进行拉取。

代码如下:

//DefaultMQPushConsumerImpl.java
public void onSuccess(PullResult pullResult) {
 if (pullResult != null) {
     //1. 对拉取到的消息根据 TAG 再次进行过滤
  pullResult = DefaultMQPushConsumerImpl.this.pullAPIWrapper.processPullResult(pullRequest.getMessageQueue(), pullResult,
   subscriptionData);

  switch (pullResult.getPullStatus()) {
   case FOUND:
    //2. 更新 PullRequest 下次拉取的偏移量 nextOffset
    pullRequest.setNextOffset(pullResult.getNextBeginOffset());
    
    if (pullResult.getMsgFoundList() == null || pullResult.getMsgFoundList().isEmpty()) {
     DefaultMQPushConsumerImpl.this.executePullRequestImmediately(pullRequest);
    } else {
     //3. 把拉取的消息封装到 ProcessQueue 的 msgTreeMap
     boolean dispatchToConsume = processQueue.putMessage(pullResult.getMsgFoundList());
     //4. 封装 ConsumeRequest 进行消息消费
     DefaultMQPushConsumerImpl.this.consumeMessageService.submitConsumeRequest(
      pullResult.getMsgFoundList(),
      processQueue,
      pullRequest.getMessageQueue(),
      dispatchToConsume);
                    //5. 封装消息拉取请求
     if (DefaultMQPushConsumerImpl.this.defaultMQPushConsumer.getPullInterval() > 0) {
      DefaultMQPushConsumerImpl.this.executePullRequestLater(pullRequest,
       DefaultMQPushConsumerImpl.this.defaultMQPushConsumer.getPullInterval());
     } else {
      DefaultMQPushConsumerImpl.this.executePullRequestImmediately(pullRequest);
     }
    }
    break;
   //...
  }
 }
}

3 消费消息

在上一节提到过,拉取到消息后,会把消息封装成一个 ConsumeRequest,这个线程类会调用消费者定义的 MessageListener 进行消费处理。看一下源代码:

//ConsumeMessageConcurrentlyService.ConsumeRequest
public void run() {
 if (this.processQueue.isDropped()) {
  log.info("the message queue not be able to consume, because it's dropped. group={} {}", ConsumeMessageConcurrentlyService.this.consumerGroup, this.messageQueue);
  return;
 }

 MessageListenerConcurrently listener = ConsumeMessageConcurrentlyService.this.messageListener;
 ConsumeConcurrentlyContext context = new ConsumeConcurrentlyContext(messageQueue);
 ConsumeConcurrentlyStatus status = null;

 try {
  status = listener.consumeMessage(Collections.unmodifiableList(msgs), context);
 }//...

 if (!processQueue.isDropped()) {
  ConsumeMessageConcurrentlyService.this.processConsumeResult(status, context, this);
 }
}

消息消费成功后,会调用 processConsumeResult 方法进行结果处理。对于广播模式,发送失败后不会做重试,相当于把消息丢弃,而对于集群模式,消费失败的消息会发送到 Broker 端等待消费者重新拉取进行重试。

消费结果处理完后,消费成功的消息会从 ProcessQueue 的 msgTreeMap 中移除(需要获取到写锁 treeMapLock),同时从 msgTreeMap 中获取最小的 Offset 来更新对应 MessageQueue 的偏移量。这个逻辑可以参考下面代码:

public void processConsumeResult(
 final ConsumeConcurrentlyStatus status,
 final ConsumeConcurrentlyContext context,
 final ConsumeRequest consumeRequest
) {
 int ackIndex = context.getAckIndex();

 switch (status) {
  case CONSUME_SUCCESS:
   if (ackIndex >= consumeRequest.getMsgs().size()) {
    ackIndex = consumeRequest.getMsgs().size() - 1;
   }
   int ok = ackIndex + 1;
   break;
  //...
 }
 switch (this.defaultMQPushConsumer.getMessageModel()) {
  case BROADCASTING:
   //...
   break;
  case CLUSTERING:
   List msgBackFailed = new ArrayList(consumeRequest.getMsgs().size());
   for (int i = ackIndex + 1; i < consumeRequest.getMsgs().size(); i++) {
    MessageExt msg = consumeRequest.getMsgs().get(i);
    //消费失败的,发送回Broker
    boolean result = this.sendMessageBack(msg, context);
    //...
   }

   break;
  default:
   break;
 }
    //从msgTreeMap中移除并返回msgTreeMap第一条消息的offset
 long offset = consumeRequest.getProcessQueue().removeMessage(consumeRequest.getMsgs());
 if (offset >= 0 && !consumeRequest.getProcessQueue().isDropped()) {
  this.defaultMQPushConsumerImpl.getOffsetStore().updateOffset(consumeRequest.getMessageQueue(), offset, true);
 }
}

4 消费者限流

4.1 缓存消息数量

如果消费者缓存的消息数量大于 RocketMQ 配置的阈值(默认 1000),就会触发延迟拉取,而消费者缓存的消息数量就来自 ProcessQueue,看下面代码:

long cachedMessageCount = processQueue.getMsgCount().get();
if (cachedMessageCount > this.defaultMQPushConsumer.getPullThresholdForQueue()) {
 this.executePullRequestLater(pullRequest, PULL_TIME_DELAY_MILLS_WHEN_FLOW_CONTROL);
 return;
}

4.2 缓存的消息大小

如果消费者缓存的消息大小大于 RocketMQ 配置的阈值(默认 100M),就会触发延迟拉取,而消费者缓存的消息大小就来自 ProcessQueue,看下面代码:

long cachedMessageSizeInMiB = processQueue.getMsgSize().get() / (1024 * 1024);
if (cachedMessageSizeInMiB > this.defaultMQPushConsumer.getPullThresholdSizeForQueue()) {
 this.executePullRequestLater(pullRequest, PULL_TIME_DELAY_MILLS_WHEN_FLOW_CONTROL);
 return;
}

4.3 消息间隔

对于普通消息,如果消费偏移量间隔大于配置的阈值(默认 2000),就会触发延迟拉取,而消息间隔就来自 ProcessQueue,看下面代码:

if (!this.consumeOrderly) {
 if (processQueue.getMaxSpan() > this.defaultMQPushConsumer.getConsumeConcurrentlyMaxSpan()) {
  this.executePullRequestLater(pullRequest, PULL_TIME_DELAY_MILLS_WHEN_FLOW_CONTROL);
  return;
 }
}

4.4 获取锁失败

对于顺序消息,如果获取锁失败,也会触发延迟拉取,而判断获取锁是否成功,也是在 ProcessQueue,看下面代码:

if (processQueue.isLocked()) {
 //...
} else {
 this.executePullRequestLater(pullRequest, pullTimeDelayMillsWhenException);
}

5 总结

ProcessQueue 是 MessageQueue 的消费快照,可以协助消费者进行消息拉取、消息消费、更新偏移量、限流。最后,看一下 ProcessQueue 的数据结构:

来源:https://mp.weixin.qq.com/s/zB7dM9xt26c6Z04PvYfOmQ

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页面更新:2024-03-01

标签:阈值   数据结构   快照   老弟   线程   缓存   间隔   消费者   消息   模式   代码

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